In previous editions they were the only ones who could create Sidereal Martial Arts, the most powerful type of Martial Arts, often capable of altering reality itself. Sidereals are supposed to be masters of martial arts. Sidereals have access to astrology effects, theoretically powerful and all-encompassing but actually really difficult to pull off. Sidereals have access to celestial circle spells. They can't create new ones unlike other exalts can. Sidereals have fixed amount of charms they may use. Sidereals live long (possibly longer than other exalts, even solars) but unlike those other exalts they can't use magic to prolong their life-span (this was introduced in 3rd edition I believe). Sidereals are the the least populous exalts (100 exaltations in existence). Let's see what Sidereals can and can't do: Sounds cool but I worry Sidereals are a bit outmatched if confronted with other exalted. The core book mentions the following: "control over destiny", "be an inscrutable stranger", "master ancient and powerful martial arts", "command the awe of gods". What do you think Sidereals should look like in 3rd Edition?
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